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[桌游介绍] 《两室一弹(Two Rooms and A Boom)》官方规则书(英文)【玩点吧整理】

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金田一金田一库洛洛执事工作证感冒的谜鹿马玩爷羊吧郎美猴玩点钞鸡机会勋章II玩点土豪玩点水车

发表于 2015-2-27 00:49:59 |显示全部楼层
感谢月月从KS官方网站拿到的说明书,这里把英文原版放出! H: R6 i+ x$ H- n

& l9 P- ]- L/ _英文规则最清晰和靠谱,建议大家看英文规则~4 O0 e6 V$ e" V6 p

- H3 m7 L. @6 c- t( m( D/ R当然,为了方便大量国内玩家,我还是决定自己整理和校对一份中文规则出来,
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" ^8 h  c; t; x' f) s" K7 F中文规则请看:《两室一弹(Two Rooms and A Boom)》官方规则书(中文)【玩点吧翻译】
3 w+ p4 E6 u. shttp://www.wandianba.com/forum.php?mod=viewthread&tid=27906&fromuid=2. e& v! F5 k1 f7 w+ S) F8 p/ J- y
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全角色指南请看:《两室一弹(Two Rooms and A Boom)》全角色指南(中英)【玩点吧翻译】2 y, y+ k" E4 Q  m) Q8 y; U
http://www.wandianba.com/forum.php?mod=viewthread&tid=27913&fromuid=2/ k" B' n, q# S5 t

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发表于 2015-2-27 01:31:34 |显示全部楼层
Two Rooms and a Boom – Basic Game& p, M3 Q$ e" D9 e) V) T/ M; `2 |/ z

- Y8 m5 r* r$ x7 D# B3 fBy Alan Gerding and Sean McCoy
& n/ M: p' g% c1 L" D: Y' W6-30 players
5 h( A( s5 M1 C9 O; p% }7-20 minutes5 K8 R6 G4 @# R. W
ages 8+
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! o: O* C- {0 XINTRODUCTION to the basic game
6 o( _# m6 w# b5 h0 dWhat follows in this document are the very basic rules to the game Two Rooms and a Boom. These rules should be followed until all players are comfortable enough with the basics of play. Once enough players are comfortable with the basic game,check out the advanced game which changes the game with additional rounds and advanced character cards.
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BASIC OVERVIEW and how to win* M2 p, k8 w& n
Two Rooms and a Boom is a social deduction, hidden roles game. 8 ^6 q1 y' y' \3 V9 J' J' O
There are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between 2 separate playing areas (usually two separate rooms) and then each player is randomly dealt a facedown character card.  \7 s, V( _6 F  a
Each room has a leader that is selected by the players in that room. The leader chooses “hostages” (players that will be sent to the other room at the end of the round).2 f: q) t% {2 |+ D+ j5 ?* h+ [
The game consists of 3 timed rounds. Each round is shorter than the previous round. At the end of each round, the hostages selected by the leaders will be traded into opposing rooms. If the Red Team’s Bomber is in the same room as the President at the end of the game, then the Red Team wins. Otherwise the Blue Team wins.
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COMPONENTS for the basic game
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Rulebook
8 M" O: l9 D6 R8 K' @2 Leader cards (1 for each room)6 c1 R1 R) S3 r. W5 P
Basic Character Cards8 E1 q1 I- J  W: R0 T
President
" H5 N" f% o& H5 w! jBomber) j& ^5 O- r% i, f
(up to 8 Red Team)* {6 J, M: @6 j4 X# q5 r
(up to 8 Blue Team)
* [! T+ [+ }( i0 |Gambler
& n0 V/ J7 A# o: R; ^Stopwatch:needed, but not includedSETUP: T# n7 Y4 U+ r" b. C, [
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1st: Set up the character deck. The character deck consists of the Red Bomber card, the Blue President card, and an equal number of Red Team and Blue Team cards. There will be one character card in the game for each player in the game. If you are playing with an odd number of players, include the Gambler.  ?! `; p9 L( \$ i# K. n. ]* U; r' ]) R
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2nd: Randomly separate the players into two rooms. The “rooms” can be separated by a wall, door, or simply two open areas at a distance from each other.It is not important if players can see one another, but players in the separate rooms shouldn't be able to hear one another.2 ]7 E3 `4 P8 {" c& m' {1 a

4 i# H% F) [4 E; n8 G: E3rd: Deal every player one facedown character card. The character cards are secret but can be revealed during the game. Players should not show or discuss their character cards until the game begins." e. |6 m1 V3 j' X% p2 {" t! r
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4th: Start the timer to begin the game. The first round of the game lasts 3 minutes.
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ROUNDS% h) L  O/ v/ [4 D' C
The game is played in 3 rounds.
7 K' t. }: Y5 e- S) Z9 g2 sStart with the 3 minute round. e1 f! V8 m  i; I
Then the 2 minute round1 u/ Y  M, i! A$ V/ C& p+ s
Last is the 1 minute round
8 z& [# H/ y: \6 n8 RTime for each round can be kept by any player with a stopwatch or a person not playing.
: t1 f) I" F) q- A5 `At the end of each round, the room leader (see Leaders section) selects a number of hostages to change rooms. The game concludes at the end of the 1 minute round after the last hostage exchange.% R8 U( f2 t8 c, x. i

" R/ a$ H( q- y7 v3 X# T+ @  j3 BASIC RULES and what you can do during a round
  w+ v9 b' ?& i/ x7 w4 A  Q# ]# \2 l2 XIn Two Rooms and a Boom, part of the fun is the lack of rules. Players can say whatever they want, do whatever they want, and come up with whatever strategy they want.
- G7 C2 U  P4 ^8 ^: C1 X' MHowever, there are 3 basic rules of play to keep in mind during the rounds.3 q, h% I8 h1 w! w6 R! s! L
The 3 rules are:5 U5 b, Z+ z+ \& V2 }% U, C6 r
1) You have to stay in your room (designated play area). For instance, you can't just mosey into the other room.0 y% T# t  O" N( l
2) There is absolutely no communicating between rooms. You may not yell things to players in other rooms or try to eavesdrop. Even if you can see into the other room, there is no sign language permitted.4 n' g7 X+ j: N* W
3) You can't trade character cards. You can do pretty much anything you want with your character card. You can show it to someone. You can show it everyone. You can choose to leave it in your pocket and never show anyone. You can even choose to just show part of your card, like the color.' d9 I- i' B" M. l1 P
However, you are not permitted to swap character cards with another player. That's your card take care of it.
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' l; {! s8 Z' @LEADERS* J+ ~/ A0 }. ~0 K
Leader:the player who chooses the hostages to leave the room at the end of the round., j$ ]. {* P+ r+ p( \, K
Hostage:the player(s) who are chosen to leave the room at the end of a round.# d/ P; L8 A; q& R* f/ A7 L! P
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Leader Responsibility and Hostages
' p4 f$ M* h) gAt the end of the round the leader selects a certain number of hostages. Hostages are players that switch rooms. 5 i, }2 C: d( T( w% C/ H2 e" f
The number of hostages depends on the round and the number of players in the game.
6 o8 S/ O, o( S+ F5 b+ l$ @2 o+ XIMPORTANT: a leader can never be a hostage.
: ?/ y6 I: t6 P" V% y) J+ M) bThe number of hostages selected depends on the round and the number of players playing the game.
  S/ v8 w& z3 K3 y+ q9 FThe leader cards have a chart that shows how many hostages must sent to the other room.
: g! L" x$ `- S7 i: T( v0 F8 sThe number of hostages is listed on the chart below:" T8 P- N& [# {' `; P

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: `2 G: U  D. J1 E, Y) H) EIMPORTANT: before beginning the game, pay attention to how many players are in the game as this dictates how many hostages are exchanged at the end of each round.
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Nominating a Leader, I8 |6 R$ d! ^5 c0 ~) b
The first player that is nominated by another player to be the leader becomes leader. That player should take the leader card as a visual identifier for others players to see. It is important that players in a room can easily identify their room leader. If other players are not happy with this leader, they may attempt to change leaders (see Changing Leaders below)  Q5 f$ v: f$ Y1 V1 ?; K* V

: {' k8 g: ]4 d- c2 SChanging Leaders
+ |5 l3 j) t/ q/ _$ _, zA leader remains the leader of a room until one of two events occur:3 G' [! u! g5 X7 o8 q2 @, N
1. Leader abdicates leadership to another player
8 ~# m- G$ i5 t3 K# G1 N$ bIf the current leader no longer wants to be the leader (usually because the leader wants to be a hostage) then the leader simply hands the leader card to another player. The player receiving the leader card may accept or decline the leader card.- i. y" w2 Z/ `( U- D
If they decline leadership, the original leader remains leader. If they accept leadership, they become the room leader, receive the leader card, and they cannot abdicate the leadership card back to the previous leader until the next round (no givesybacksies).
: m( h& ^- Y4 q9 j2. Usurping the Leader
2 d; p7 {0 f6 ?+ f! y% C' R. iAny time a player does not want the current leader to be leader, they simply raise one of their hands into the air (so that it is visually clear there is an attempt to usurp the current leader) and point their other hand towards the player they desire to be the new leader.0 ]% H7 @$ g' {4 E8 ]
Note: a player is permitted to point to themselves. Once the number of hands pointing to a single player equals more than half the number of players in the room (a majority of the room's players), that player becomes the new
, D6 E1 T; v3 E6 W- }( O: ~; a2 mleader and receives the leader card.* z$ M0 Y2 F  s% v5 v! {8 K8 o

, F4 u4 S& z8 w8 h* U. uEND OF A ROUND
! A7 q0 w  G/ C1 ?8 @5 t( ]Remember, there are 3 rounds in a single game. There is the 3 minute round, the 2 minute round, and the last round is the 1 minute round. At the end of each round, the follow 3 steps should be made in order:
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0 ~/ b# a, a* ~$ }0 l& {1st: Hostage Selection/ P! ~: R+ @9 n# d2 O2 N
Leaders publicly announces their hostage selection. They announce this only to THEIR room, not to both rooms. * V. j4 A% s! w8 {$ A
Once the announcement has been made, a room's leader may not change their minds. It is as if the choice has been written in stone.' H% V0 r/ p& o/ h
For the appropriate amount of hostages that should be chosen, see the chart in the Leaders section on the previous page.+ T3 }) e9 @" Y8 L
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2nd: Parlay (and time reset)
3 ~) W, j/ V8 ?; N+ H+ MFor now, hostages remain in their rooms. Leaders must meet one another in the area between the two rooms. Once both leaders have met, the timer begins for the next round. If it is the last round, see the Winning section below.
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3rd: Hostage Exchange& S; F! E: [# S- D1 z1 H& a& h
Once both leaders have met in the middle and the timer for the next round has been set, leaders should call for their hostages. The selected hostages change rooms and leaders return to their rooms.
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Hostage Exchange Etiquette – When a round is over hostages exchange rooms. Sometimes one room may not be ready, or perhaps one room is slightly slower than the other room. Because of this, it is never fair for a leader's hostage choices to be influenced by witnessing the opposing room's hostage selection.
/ y2 A: |; P6 W  L& aTo prevent this, AFTER a leader publicly announces their hostage selection to the players in their room, the leader (not the selected hostages) should go to the "hallway." : i9 c5 C( q$ L* A  u- V
The hallway is the area between the two rooms. Once both leaders meet at the hallway, they then go back to their rooms to send their hostages.
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( W" n3 D1 F7 n) K$ Q: f8 O- O5 ?4 nWINNING! Z" h' i; p9 D
At the end of the 1 minute round, the hostage selection and exchange happens as usual (see End of Round section above). However, there is no need to reset any timers because time is up. Once the hostages exchange rooms, reveal their cards (unless playing with the Gambler, then see Gambler section on the next page).
0 O: _$ d# i" x3 G6 c5 ZBomber’s bomb detonates, killing everyone in the same room as the Bomber. If the President is in the room with Bomber, then the entire Red Team wins. If the President is not in the room with the Bomber, then the entire Blue Team wins.  @' ?9 b9 O( I$ l$ _1 \1 ?* z% z

' Q) x* l3 I# UEnd of Game Meeting – After the last round and after the final hostage exchange, players reveal their character cards. However, sometimes players may find it helpful to gather all players together in a single play area when everyone reveals their cards. No longer separated by rooms, players can hear and see all other players' reactions. It is fun!
( s' J* L4 b: J9 X. KHowever, it is very important that if players want to meet in a neutral play area for "the big reveal", they must do their best to remain separated into 2 groups and not to mingle. Otherwise, the Bomber or President might be misconstrued as being in the wrong room.
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0 Z! v. H* I3 ^/ d2 WGAMBLER
5 Z* H2 o# |6 I# C+ x( D; i% |If you are playing with an odd number of players, it is impossible to have an equal number of Red Team players and Blue Team players. This is why the grey Gambler card is shuffled with the other cards. At the end of the last round (the 1 minute round), before all players reveal their cards (see Winning section on the previous page), the Gambler must publicly announce which team, the Red Team or Blue Team, they think won the game. If they are right, they win the game; if they are wrong, they lose the game. It doesn't matter where the Gambler ends the game,whether with or without the Bomber. The Gambler simply wins if their prediction is correct.
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5 ~8 f0 e& [- a) L6 c1 vSUGGESTIONS
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, }4 w; i" f1 wAdvanced Games and Characters8 _, k% u; C" {3 q5 ?+ `% j
Once players get comfortable with the basic mechanics of the game, try a 5 round game instead of a 3 round game. Even better, check out the Advanced Game found and the advance character cards found in the Character Guide. The game’s basic mechanics remain the same, but advance character cards can greatly change the way the game is played. Advanced characters are specifically designed to greatly enhance the game and keep Two Rooms and a Boom a fresh experience.8 G. s% K) s& Y& r2 S% |: s
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Rule Disputes/Tie Votes
" g. e% k3 p4 \: T3 q! J  nIf there is a rules dispute and an answer can't be found within a timely manner, either a coin is flipped or the owner of the game decides.
* Z$ }1 G5 K6 w% q" d! mNote: If you still can't resolve the difference, stop playing the game. You aren't a good person and shouldn't be
: S2 W+ n3 d2 E! G0 b; }playing with others.# h7 ^6 d. f, Y, c" O' z
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10 Players or Fewer
+ G. u+ s- K6 j( GWith 10 players or fewer, it is recommended that the game is always played with only 3 rounds instead of 5 (starting with the 3 minute round). We also recommend a 3 round game if you are teaching new players how to play the game, regardless of the number of players (that way they are spending about 6 minutes on a first game instead of 15).
- `$ U- F3 q' `/ z3 jWhen playing with 10 or fewer players, there should be no "color revealing." This means that players are no longer permitted to just show the color of their card.
8 _8 ~+ F2 O# Y$ w; eRevealing just the color with too few players may spoil the game due to the lack of risk and the amount of information available. Players can show all of it, or none of it.No more “just the tip” is allowed.

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发表于 2015-2-27 01:31:55 |显示全部楼层
Two Rooms and a Boom – Advanced Game0 Z) |, J/ {2 q
By Alan Gerding and Sean McCoy6 ~8 ~  _% M: Y2 ~" n
6-30 players
: h* @! U9 m) p7-20 minutes
& J3 b# s3 u" N1 h7 l. f- oages 8+0 q- o/ d6 H# Z7 K1 u( g- f3 y

. K* k% H$ \9 {# Y. }/ kINTRODUCTION to the advanced game4 b9 z4 \; \8 k5 I0 i; A1 Y
The advanced rules should be only be followed once all players are comfortable enough with the basics of play. The advanced rules introduces just 2 major changes:( W" g8 A7 E$ Q$ s
1) Advanced Character Cards0 f! L1 u& T( w* w' d
Advanced character cards are all of the cards that aren’t part of the basic game (the President, Bomber, Gambler, Red Team and Blue Team cards). Advanced character cards can modify the basic rules of the game. So if the power or rule introduced by an advanced character card contradicts a basic game rule, then the advanced character’s rule should be followed. The advanced character cards are all described in the Character Guide.
. [7 G  F! F/ Y* o2) Additional Rounds
' q$ X' C6 v" X6 wWhile the basic game always utilizes just 3 rounds (the 3 minute round, 2 minute round, and the 1 minute round), the advanced game can be played up to 5rounds. This just adds in a 5 minute round and a 4 minute round. Notice the chart pictured is identical to the hostage chart in the basic game except for the addition of the 2 aforementioned rounds. However,when playing with 6 10 players (even in the advanced game), it is not commended to play with 5 rounds or allow any form of color sharing/revealing.% D) B8 Z' d9 N' a, v& B
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ADVANCED TERMINOLOGY and how to do different reveals% x1 L( x6 |" m( B- f6 c
Several of the advanced character cards introduce POWERS and “conditions” and other such terms. Memorizing all of these terms and their meanings after a single read can seem overwhelming. This is why it is recommended to go through the Tutorial Playsets as the following concepts are taught gradually.
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Allegiance
7 ?$ X7 X# B6 y6 E& W! ]the team a card is on (typically Red, Blue, Grey, or otherwise). " o+ K+ j, |& y) E" {9 p
All Red Team members share a common win objective, as do all Blue Team members." X( K6 h9 D1 n1 `  ^
Grey characters have no allegiance, but have specified win objectives. Any other teams have specified win objectives defined by the details of their character card.
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Backup Character & G6 t8 ^; W% c2 f* ?7 B$ A
if the specified character is not in play, then the backup character assumes the powers of the specified character.% `* W$ S& ?9 f; x1 }$ g

8 E8 u& Y& N8 z! y- y0 @9 IBuried + Y( ~( @5 Y, @2 d2 z8 M
the card that is out of play. When playing with an odd number of players, or when spicing the game up, one character card is “buried.”
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$ \! K' u' u. t  X' t5 `: z* S0 G. XCard Share 7 }9 X+ _# V9 s  d. W
a“consensual” form of card revealing where 2 players temporarily exchange character cards. ; l; K3 i" A$ o: ^% D; A) q: u
The card exchange is traditionally done to see what character a player is.
7 a7 X- I9 w  ]: N* z+ X$ vOnce initiated, both involved players are expected to card share with one another.
! I0 ~8 H; ~( R7 P% AIf you don’t intend to share cards, don’t ask.6 K# b2 ~8 n5 i1 A$ B" ~
Note: “consensual” means that it requires consent. Be sure both you and the other player have provided consent before initiating or receiving a card share.1 c5 G( E0 T3 g, ?5 E
Another Note: Knowing what “consensual” means is important in both gaming and life.- C0 m, ^7 i/ t& p- V& w
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Cleanse
# D0 i* d5 ?4 C9 B' ba player who is cleansed loses all acquired conditions (see Condition below). This means that a cleansed character is as it was at the very beginning of the game.
) u5 ?2 V& ^( \* v" h. T8 |Note: whenever a player gains a new character card, that character card is automatically cleansed.# H% w& h4 i6 S$ S
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Color 3 M" x9 T/ K1 q
each character card has a specific color. This typically also indicates the character’s allegiance (see above definition of “allegiance”). The most common colors found on the cards are red, blue, grey, and purple. However, there are more possible colors than just these.
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8 c5 L6 s8 _' X2 kColor Reveal
- E& ?& v9 I2 V* N+ p, \$ Nany form of color revealing from one player to another.
* T6 M* Z! i) t+ B) P# fThis includes revealing that does not require reciprocation (nonrevealing player is not expected to reveal) or consensual revealing (such as in color sharing).2 Y( j  F2 |2 I) t% E  ]. Y% L
Note: in a game with 10 or fewer players, color revealing is not allowed.
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( y$ n% q' a  S7 ^) o) XColor Share
. d5 w& s9 W  w( {1 Y3 Y  Y+ B4 Na “consensual” form of reveal where 2 players only reveals the color portion of their character cards to one another, thus only revealing the color of their card (and possibly their allegiance). Once initiated, both involved players are expected to color share with one another. If you don’t intend to share cards, don’t ask.
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Condition
# r; W7 {2 c$ t5 L# u. gsome character cards inflict a “condition” onto another character card.5 {; |' [3 C/ \3 Y/ i
Specific conditions are described individually in the CHARACTERS section of the rules. In this rulebook and the Character Guide, conditions are placed within quotes for ease of reference.
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“Dead”6 o: U) }0 G: Q4 L% P0 ]2 J
at the end of the last round the Bomber’s bomb explodes. This causes everyone in the room to gain the “dead” condition. There may be other ways to gain the “dead” condition in the game.
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' G# g, {/ x4 B9 i, B" V& uHostage 2 A% p, N; C2 j, I5 r: o
the player(s) the leader of a room chooses to leave the room at the end of a round.% H1 ]$ b8 g$ A. h; {) q3 f7 ~( t- G
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Leader   X) P6 I. U1 N8 l$ y
the nominated player that chooses the hostages to leave the room at the2 @" Y! M/ I/ m6 V
end of the round.. `" {1 y7 E# A
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Linked 2 S8 w% {5 B) r  |6 I( }
some characters are linked. This means that they require another character to be in the game in order to be functional. For example, the Moby character’s win condition requires the presence of the Ahab character. These8 X0 {/ M0 q1 O: _( y1 C- F% W, e
characters are linked to one another.! H; j- u* y( ^# S) d! M3 r
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Power . v% x+ g% h  c3 V/ |
any special ability given to a character.
" P  g3 `6 I; e' RNote: powers can NOT be turned off unless specifically stated. This means that a player’s power affects BOTH teams without choice. In other words, there is no “off switch” for powers. Sharing powers occur simultaneously (card and color sharing powers). In this rulebook and the Character Guide, powers are written in allcaps for ease of reference.. i; p9 ^6 p6 W  t7 z( A
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Private Reveal
+ G) M  _( ?3 gany form of card revealing from one player to another that does not require reciprocation (nonrevealing player is not expected to reveal).6 j" [) e) l3 h1 \" K8 B

+ q% O0 I( A/ M; C4 z/ RPublic Reveal 4 t$ T% h/ U' U0 _  l+ F! q" l
any form of card revealing towards multiple players that does not require reciprocation (nonrevealing- v! I  Q$ O( ?5 a5 m/ B3 r' K) u
players are not expected to reveal). If a player has to permanently publicly reveal, this means that they can no longer do any other form of sharing or revealing. To do so would mean ceasing the permanent public reveal, which shouldn’t be done.
1 O0 i0 ]( E+ _& Z5 A
+ m4 c; k% o# |Reveal 0 G- Y$ V  G1 C4 M) Q9 i8 O7 [
revealing is the term generically used when showing another player a character card without expectation of reciprocity. That is just a fancy way of saying that you’re showing someone something and you don’t expect them to show anything in return (see Private Reveal, Public Reveal, and Color Reveal on previous pages).- H, d4 J2 M9 s( ?/ q3 `4 o

" ~8 U- J2 Y! O. L- kSharing
/ q* U; L% B$ y, {. `sharing is the term generically used when 2 players consent to showing one another the same information about their own character cards. This is important, because during the game if someone offers to “share” their card or color,and you agree, you are now obligated to provide the same information they’ve offered to share with you (see Card Share and Color Share on the previous page).9 N6 ]. M1 y/ S( e" Y2 f

8 M* b" g, C* {- a. @Win Objective , n- y8 _& \' ?' {4 Q
to win the game, a player must successfully complete their win objective. When a player fails to meet their win objectives, then they lose at the end of the game. Yes, it is possible for players to have more than one win objective., ]0 j2 {" {! G
There are additional win objectives, alternative win objectives, and replacement win objectives.' K0 @9 j6 t; S" R3 f. X1 ~
5 D: M. X2 ]3 L- m
Additional Win Objective& Y5 F8 o9 Z2 Q6 k+ F
it is possible for a player to have more than one win objective. If a player has an additional win objective, ALL objectives must be successfully completed in order to win. Failing to complete just one of the objectives means the player loses at the end of the game.0 R& h0 e7 z) P% |7 K3 E+ f

* Z- F. r2 L) J6 m" uAlternate Win Objective
+ e4 ]  H; L6 u) K1 c4 z6 uit is possible for a player to have more than one win objective. If a player has an additional win objective, just one of the alternate objectives must be successfully completed in order to win. Failing to complete all objectives means the player loses at the end of the game.; ?; J' v" f- S$ I* a
" {5 r0 F5 k5 a) _2 P
Replacement Win Objective
9 X: Q$ n* C* c: t* tit is also possible that win objectives get replaced with a different win objectives. If a win objective gets replaced with another, a player need only to successfully complete the most recent (the replacement) win objective to win.
: E7 o$ Q/ y5 {' ]. Z  s4 }2 s1 S, G& m8 G( [8 }0 v7 l0 k
See the advanced character descriptions in the Character Guide for further details.5 T4 ^4 g: O( Z/ }: i
; [8 O, J: M8 O  ?  n

9 l, J6 I3 k! h$ O+ l9 RTUTORIAL PLAYSETS and how to gradually change the game. j9 r; m4 k( T$ S; b: {
Moving from the basic game to the advance game can be daunting. This is why it is recommended that your group incrementally adds advanced character cards to the game. The goal is to eventually know and understand all of the new rule changes that the character cards introduce. To help players through this process, we suggest playing with the following playsets in order. If this process is too slow and your group is ready for all sorts of new characters, don’t let this rulebook slow you down.
/ N( i8 k# U1 d/ p' Q
# ~/ n/ B7 |8 I# s/ nMost of the following playsets are designed for a minimum of 6 players. If playing with more than 6 players, simply add in more regular team cards (Red Team and Blue Team). When finished playing with the following playsets, all players should thoroughly understand the different types of card reveals, how to handle conditions,and even how powers work.
# a4 T5 Q7 n7 j/ I: N4 A) w& }  B1 R7 X* {0 a/ U5 a, f% D
1) My First Bury (works with an even or odd number of players)
1 U% ?( E9 p' R8 |  C2 Primaries (President and Bomber)
4 S: z7 ~3 Z  [) m9 K2 Secondaries (President’s Daughter and Martyr)* L6 O* B: i( I, s! H
1* Gambler *ONLY WITH AN EVEN NUMBER OF PLAYERS
4 W4 h$ @* ^( Z3 j? Team Cards (Red Team and Blue Team)
. d1 U* L- y7 O2 ~8 d+ A8 hThere should be 1 extra card after all cards are dealt. Deal it facedown to nobody. This is the "buried" card.; Z. k- ~; p9 r$ y5 o. P9 l( Z
/ I1 x4 E$ u* `; A  r7 S# n
2) My First Card Share
& t/ D: a$ i) O% ~9 u" W0 K2 Primaries (President and Bomber)4 K9 l" Y8 n* P5 \% s6 s: u8 e
2 Negotiators( Y* n3 y0 Z/ a2 r
? Team Cards (Red Team and Blue Team)* y5 s9 b. ~& x7 u, ]! A- f
Now that players know how to play with buried cards and a Grey card, if there is an uneven number of players, either choose to bury a card or put in the Gambler.
  ?2 L. Z4 b0 l* CUp to this point, players could do anything they wanted with their cards. With this introductory roleset, players are taught how to formally "card share" cards.
' ~- `2 E$ w; }( M/ H9 Q+ S' t6 q5 _5 YThis also introduces players to "conditions" as the Negotiators start with the "savvy" condition.
  ]$ m7 j; B* Y) u1 }/ A$ dAt this point in the tutorial playsets, all forms of color revealing should be forbidden (even if there are more than 10 players).
" S8 V' e2 T/ A. e! A* p
9 \* Q3 W+ m- T1 u3) Fun with Card Sharing (requires at least 7 players if burying a card)
8 u1 z+ r1 B. O9 [" K( W1 A2 Primaries (President and Bomber)" ^% t" }/ B6 d6 l6 C, o
2* Secondaries (Daughter and Martyr) *ONLY IF BURYING A CARD6 W1 F* J. {3 ]# H2 v4 V/ l
2 Primary Helpers (Doctor and Engineer)
8 f' @) X: ~" t* |; ^9 e/ k# w2* 2ndary Helpers (Nurse and Tinkerer) *ONLY IF BURYING A CARD
) m$ f" y# }& O. \1 j  l? Team Cards (Red Team and Blue Team)# `' h3 i, H9 I$ d5 R/ ]; b! e% ]
Players now learn how introducing characters can change gameplay.
) c) {. `$ T. HThis playset also motivates players to card share as it is necessary in order to win.2 k# f( d; u. m+ ]% _7 Z
At this point in the tutorial playsets, all forms of color revealing should be forbidden (even if there are more than 10 players).
0 M% D$ W# p% O* K% X) U0 Z9 q, T! ]$ u0 m( c9 i. Z- x8 i
4) Sudden Death Card Sharing (requires at least 8 players if burying a card)
6 [9 H: U5 M8 ?0 N0 j" \, t2 Primaries (President and Bomber)4 G% N) Q$ [4 s1 q$ n/ l' g
2* Secondaries (Daughter and Martyr) *ONLY IF BURYING A CARD
5 O5 B/ M; I6 z' l. Z7 S7 u2 Primary Helpers (Doctor and Engineer)& f3 q( `+ u  n  w* ]: d# m- n+ U
2* 2ndary Helpers (Nurse and Tinkerer) *ONLY IF BURYING A CARD
: G# J6 r7 x! ]7 _* ~* Z3 s2 Instant Win/Lose (Tuesday Knight and Dr. Boom)( b5 E! y5 N' e. W+ @/ t, ^: u& g* ^
? Team Cards (Red Team and Blue Team)
* a5 |5 p/ b; d, K/ Y  o. VAt this point, if players want a deeper experience and there are more than 10 players, try 5 rounds& J$ e/ H6 k( a" y
instead of 3.  l- U% _& {9 P/ H$ @9 M, i
This playset also motivates players to hesitate with their card sharing as it is can cause an instant loss.  U2 s8 o/ E# b5 y  ?+ ^
At this point in the tutorial playsets, all forms of color revealing should be forbidden (even if there are more than 10 players).$ `  s8 _# [: O& `) L( s

5 t$ v4 ~2 I- @: K5) My First Color Share% E2 s% ^3 r, c" b0 U$ {+ a
2 Primaries (President and Bomber)
& X8 |  f7 m7 R8 f( {& \% j2 CoyBoys
+ ?' \, I5 z" j6 D0 k" I? Team Cards (Red Team and Blue Team)3 V- u; I# I/ i% A
With this introductory roleset, players are taught how to formally "color share.”
6 h9 z- `1 ~3 M7 A+ rThe "Don't Ask, Don't Show" discussion should be explained. This is a game etiquette statement that suggests players shouldn't ask one another, "Do you want to color share?" if they don't intend to share the color of their card. Without the "Don't Ask, Don't Show" discussion, some players get upset when they show their color without it being reciprocated.4 K# z% M7 e8 L6 b
At this point in the tutorial playsets, all forms of color revealing are permitted even if there are 10 or fewer players. This normally shouldn’t be done with 10 or fewer players, but this is a learning exercise.
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6 S1 f  G# f- u& b* b: {" ^' k6) Fun with Color Sharing9 d2 k- p: a+ z: Q
2 Primaries (President and Bomber)
- `/ C% \9 z$ ~# i2 CoyBoys7 m9 u2 T5 u, h3 E+ h
2 Spies
! Y& a9 v. n' a* W0 M2 S0 G7 C$ P6 F? Team Cards (Red Team and Blue Team)
3 _" d/ U. S- H  WWith this introductory roleset, players become more familiar with color sharing.* C* s8 Y) n: k6 ]" e) N; C6 ^
At this point in the tutorial playsets, all forms of color revealing are permitted even if there are 10 or fewer players. This normally shouldn’t be done with 10 or fewer players, but this is a learning exercise.5 k4 U) v: ?5 s3 B; y2 ~
6 B: C  A8 q4 L2 O! g! ~% s" i5 g
7) My First Acting2 L  C1 p$ ?9 |8 Q3 P
2 Primaries (President and Bomber)( j) |( v8 g- Z5 {1 f
2 Paparazzi: J  h9 t# r+ S" @1 J5 ^7 u8 X# V
2 Mimes
: m1 I* ?; b  f+ M$ h2 Angels (if playing with more 8 players or more)( j( r1 C; W* Z: {
? Team Cards (Red Team and Blue Team): z" u6 x' P. ]# }2 _- [
Players are introduced to very simple characters that only change the way the player is to behave.: r- y+ l8 I7 y1 X* m( x/ k* |
At this point in the tutorial playsets, all forms of color revealing are permitted AS LONG AS THERE ARE 11 OR MORE PLAYERS.) X5 @9 b7 j. ^5 z; }6 J
1 ^' k) a8 F/ I- }, a' y1 O( x
8) My First Card Sharing Power (requires at least 11 players)
( }# B4 I. ]' @$ U2 Primaries (President and Bomber)
  [' |+ H$ J5 T" \  K8 b2* Secondaries (Daughter and Martyr) *ONLY IF BURYING A CARD
  x( L; r' M, V; w! s2 Primary Helpers (Doctor and Engineer)
& A$ o; ?+ W! M) r: }/ g2* 2ndary Helpers (Nurse and Tinkerer) *ONLY IF BURYING A CARD
; F: a" l, x8 X  b. `2 Professors/ ?& D- a% ?5 I" G- e. ]
2 Spies
  Z0 ~& K( m" N" |( ~- B? Team Cards (Red Team and Blue Team). C9 s7 a9 {$ C, s* S
With this introductory roleset, players are taught the impact of character powers and acquiring conditions.3 Q& N# M- g7 A8 c8 t$ i( N5 ?
The Professor characters have the power to provide the “savvy” condition when card sharing. Any player with this condition may never refuse to share their card or color if asked.
, ]" q7 b9 s& D) h% o' G2 q& qAt this point in the tutorial playsets and beyond, all forms of color revealing are permitted AS LONG AS THERE ARE 11 OR MORE PLAYERS.) ~# z, c8 R/ G* n, W. P, ?7 M; u

8 T9 R+ v  Q  b. d( d5 _8 m9) My First Cleanse
5 L7 ^( c: r+ P& O& B9 @2 Primaries (President and Bomber)
1 o: R& p( u: t4 I; I2 Professors
) Q) I+ j8 d; b1 I/ |, }* D4 V2 Medics
" U( w* `) {: ^" w2 Mummies (if playing with 8 players or more): K+ s' g5 p1 i( m/ B
? Team Cards (Red Team and Blue Team)
# ^% C' P/ O1 o' v3 H) dWith this introductory roleset, players are taught how they can get rid of all acquired conditions by getting cleansed.: {7 f/ P4 \8 H! u# w& {1 Z
The Medic characters have the power to provide cleanse a character card on a card share. This means that a cleansed character is as it was at the very beginning of the game.. W6 q: o# {5 b) z) B0 l1 e
  i5 v8 B3 N2 v2 |% V- I& F- W
10) My First Private and Public Reveals (recommended 11 players or more)
! ~8 Z7 x# e  [; Y! M2 Primaries (President and Bomber)
% ~- d$ n/ b; M, S" r9 F6 ^2 Agents( l  h5 t7 d$ u( _1 L
2 Security
0 Y3 M% j) [) N; S2 Negotiators (if playing with 8 players or more)
) }; z" f" K. S7 Q( l) u2 Paranoids (if playing with 10 players or more)
8 T  r' b+ t2 C? Team Cards (Red Team and Blue Team)( R' C1 r) U/ |$ k7 R5 x: h+ i
With this introductory roleset, players are taught how to formally "private reveal” and “publicly reveal.”5 N# W. A+ H2 F+ |& [4 H! f, V
This roleset also introduces interesting combinations of characters, as the Agent and Paranoid have special rules only when in play together (due to the Agent’s power not working on a Paranoid character that has already used their power).: [/ x. e$ O3 i2 J+ w$ M
The Agent characters have the power, once per round, to force a player to card share with them after they privately reveal their card to their target player. However, the Paranoid characters are only permitted 1 card share the entire game. If an Agent attempts to use its power on a Paranoid character after they’ve already shared their card, then the power is wasted.* N  Z5 }& d1 i6 e# ~' |
The Security characters have the power to provide the “tackled” condition after they publicly reveal.0 t: B4 F& H- c, [( o  L+ d
They can only do this once per game as their card remains publicly revealed after using their power.“Tackled” players can’t be selected as hostages during the round in which they received the“tackled” condition. The Security characters were designed to add more strategy to the game and to prevent the last round of the game being a guessing game of which hostage the other room is going to send.
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8 D2 q0 X* h* ]/ N: |
/ w$ D( z+ [7 \7 ?4 {' I11) Greyduation(requires at least 7 players)
) D; H* J  _* J. J# k  U% w8 m2 Primaries (President and Bomber)
8 N1 b7 L6 Z% F$ p5 y7 t1 Sniper: W3 \5 e* w/ d2 ]
1 Target5 m' J/ I3 M- E$ s5 Y  M/ c
1 Decoy
2 p9 W3 R: P2 W/ }& U1 Victim5 p9 |" }( a: ]8 N
1 Intern. V! r# Q# D, D3 u; M/ B2 \
? Team Cards (Red Team and Blue Team)
& c* h  C) M# hThis roleset is designed to get players more familiar with how different grey characters can make the game.
* q$ N! x3 E- V+ z* u4 pIMPORTANT:the Sniper, Target, and Decoy characters are linked. This means that you can’t bury any of them. If you still want to bury a card, simply separate the Sniper, Target, and Decoy character cards from the rest of the cards. Shuffle these remaining cards and then randomly choose a single buried card from that deck. Afterwards, combine the Sniper, Target, and Decoy with the remaining deck, shuffle, deal, and then play as usual.
4 O1 C9 r) l3 e) g/ \* p3 ]0 s8 L! M
VARIANTS3 X+ b5 Y5 T( Q& e5 ^! s
9 f- m) g  A+ J4 _- U# j1 U
Burying a Card# L' ~6 H* Y  i+ I8 z
In this game, it is possible to deal a card to nobody. This is called "burying a card" and the card dealt to nobody is the "buried card." Burying a card is a great idea is you have an odd number of players (instead of using a team neutral card, for instance). However, when you bury a card, you must make sure that the Martyr and President's Daughter are shuffled into the character deck. Otherwise, you might bury the President or Bomber and be without a substitute.
3 B3 |* v% _8 H& R  ^* a% J+ y5 I" h1 x% g
Burying a Card with NonBuries/ y& W; v: ~. Y. p$ y! y( b
In this game, there are some character cards that require that there be a buried card, and there are some characters that are linked, meaning they can’t be buried.You can actually play games with linked characters and bury a card. Simply separate the linked character cards from the others. Shuffle the nonlinked character cards and then randomly choose a single buried card from that deck.Afterwards, combine the linked cards into the deck, reshuffle, deal, and then play as usual.
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* J: @4 S; P! r/ u  HBurying a Card with Even Numbers: c3 ^: ]; g- b4 A' j% G
Burying a card can be done even if there is an even number of players. This also opens up a bunch of new character roles for Two Rooms and a Boom. Because of this, it is perfectly acceptable (and encouraged) to bury a card with an even number of players. Just be sure that when playing with a buried card, you must play with the President's backup character, the President's Daughter, and the Bomber's backup character, the Martyr.
9 i" d5 g- w6 k1 `8 y% k( r1 C3 |! Q7 e" z
Changing Round Times
7 l: q6 C9 W7 D  K' aSome players may find the original game format unsuitable for their taste. Consider trying a game structure where each round last 3 minutes. It is still recommended that the hostage exchange numbers in each round remain the same even if the time limit does not.  k# `; |: ^0 u0 p" t

7 o, V- q/ `& V) s0 UNo Round Times
. s  c6 D9 O3 R& C, h9 B% BIt is possible to have rounds without time limits, therefore requiring no timer at all.To do this, after a leader has publicly announced their hostage(s), they may wait in the “hallway” between rooms for the opposing leader (as described in Hostage Exchange Etiquette in the SPECIAL RULES section of the rules).. `3 J; m8 ]) O' J4 s( f
2 I5 l* O- S2 x) {8 `; D+ P
Privacy Promise
! e, v5 Y$ L" A$ u/ m) [0 jSome players prefer to have guaranteed privacy whenever doing any card sharing or color sharing. The Privacy Promise rule variant forces all players to do any card sharing or color sharing in a secluded private area away from the prying eyes of other players. This works really well when playing with any characters that might give away their identity when others witness consensual revealing (e.g. Zombie, Hot Potato, Identity Thief, Body Snatcher,Werewolf, etc.)1 X5 K* |: e7 R, q# z# b
3 H5 m/ |3 n  I  b
Premature Rejection
( D" I7 R5 Y, a  c) ZThere are advanced characters that can lose during the first round (e.g.Agoraphobe, Nuclear Tyrant, etc.). Players can find this pretty demoralizing. The Premature Rejection variant allows grey characters that lose the game prior to the last round to treat their card as a Gambler card. This is an alternative win objective,allowing these players to remain involved in the game to gain some type of redeeming win." O$ z0 z( c8 X" g
' M1 X6 b( l+ V/ J3 K
DOCTOR/ENGINEER! G, q9 k' x: s$ m9 e
The Doctor and Engineer are great characters that add a great emphasis on card sharing in the game. While highly enjoyed, players often are left with questions about specific scenarios with these 2 characters. This section is dedicated to answering those questions.8 m" M7 \7 X3 _1 F
- S" w/ Q; [  ~7 b7 f
Additional Win Objective
  H* W9 i+ E, {+ n4 F' xBoth the Doctor and Engineer make it more difficult for their teams to win, because they add an additional objective that must be met. The Red Team’s primary win objective is still to kill the President with the Bomber. The Blue Team’s primary win objective is still to avoid being in the same room as the Bomber. ( s; U. N( f/ Q# n
However, with the Doctor and Engineer, the following win objectives are added to the original primary win objectives.
9 L7 x$ X; u) D' |When playing with the Doctor, the President has a heart condition, and must meet with the Doctor before the end of the game. If the President and Doctor fail to card share with one another, then the President experiences heart failure and the Red Team wins!* ^; N' c3 S4 X' y- C$ p7 A
When playing with the Engineer, the Bomber begins the game wearing the wrong bomb!+ T5 H$ q" x+ U9 n# P7 j% O
The Bomber is wearing a bomb that makes flatulating noises while releasing confetti.The bomb is still lethal as it will cause witnesses to laugh to death, but it is humiliating. If the Bomber and the Engineer fail to card share with one another by the end of the game,the Engineer didn’t change the bomb to be a serious explosive weapon of flaming
8 F0 O/ b/ ~. Jdestruction and the Blue Team wins!/ C! o# Y6 P' u/ O+ r0 T: J: v
2 Y2 @; v; X! g) e: `
Ending the Game
( p8 i  j- p; P# _9 M' o) qThe best and simplest way to end the game when using the Doctor and Engineer is with a quick series of easy questions.: V6 ?8 Z( F7 e) a! s8 v# p
* e* h0 q0 |9 B. i& @
Trading Character Cards) ]2 M6 c8 L) |# y4 q' b
Some characters force players to trade character cards (e.g. Hot Potato, Mad Scientist,etc.). At the end of the game, it is the current President and Bomber that need to have met with the Doctor and Engineer respectively. So, for example, if the President met the Doctor, but then color shared with the Hot Potato, the Hot Potato and President would have to swap character cards. Now the new President (formerly the Hot Potato) would have to card share with the Doctor by the end of the game. BOOM, suckas! Just remember, it is the Bomber and President that get asked if they ever met the Engineer and the Doctor (not the Engineer, not the Doctor, and certainly not the Hot Potato).. f5 H4 c0 `9 M: \4 Z
1 j4 Q" N: i, H
PLAYTESTER RECOMMENDED PLAYSETS5 D9 @0 H3 l3 f! O

) t4 h- n9 r7 ~1 L6 Player Mystery
5 P8 Y$ q% k7 C5 y4 UPresident/Bomber" T1 T) X0 w$ v- H. C, G$ r# k; N
President's Daughter/Martyr% ^$ z2 f  o/ T
Blue Team/Red Team
& B+ J/ q+ \' E* V9 a5 _Private Investigator or Amnesiac
  k! |4 W) v' h3 {(requires a buried card)
, j/ T$ s' n6 n- X* p0 j
/ Z" y) R2 M5 Y4 R/ ~4 \" M6 Player Instant Death! r5 f8 Y4 G4 b( B
President/Bomber
+ F# u; h% P0 _9 k4 E6 V6 K# RDoctor/Engineer! }  H3 p" @" p) m4 Q5 @% ^% ]
Tuesday Knight/Dr. Boom
& h) B5 U. r, {1 h9 D* a0 {" `5 k0 s! O* l
6 Players, At Least 1 Loser2 B9 D7 G* i$ i
President/Bomber
* G; g! n" v# H. SRival& g: ]% G; a8 V% R2 T
Intern: A: K9 D& p4 A! s: ]6 Z
Survivor
! k1 }+ `3 N1 LVictim. }( D# f0 g0 h9 _

; S  u2 B/ i$ `6 s3 m% R5 P6 Player Game of Love & Hate
2 S, p. q! Q  }2 Z9 n* tPresident/Bomber
  h6 N( Z+ P) BAhab/Moby7 i* U$ o" P$ X
Wife/Mistress# I* G6 j/ O0 h$ E
3 Q! p' F& R+ E& C5 {* Z
2 Rooms, 2 Booms, and a Gunshot (6 players)
2 r% K7 B: k0 z2 l9 n7 [! ?President/Bomber
1 F, p) K2 k/ ^Sniper/Target/Decoy
" j/ l% S, I6 l2 R) }Hot Potato
/ I+ q2 L  F7 I3 O: \1 R+ [# I! [0 N
Love, Hate, and Mystery (8-9players)  ~1 u5 K) t' v* c) n
President/Bomber
/ }3 C. j4 q" p( s; C0 e) S5 q) SPresident's Daughter/Martyr
5 L: v) @6 t+ o' S' BAhab/Moby# [/ f, d4 g) {. Q" h, H4 q8 u
Wife/Mistress
: ?( K2 f4 V1 R9 ^; f/ [Private Investigator5 U8 b# l- e7 r( K! |! z
MI6 (remove if playing with 8)
! b% j, b$ d! e(requires the Bury a Card with NonBuries variant)- {- q: k/ q, a5 h& v' [; Z/ @
  G! Z! |- M' m
The Standard (at least 7 players)
6 k( |7 l% p4 Q% c' f# aPresident/Bomber
. u6 m' R6 q8 L( n  q6 `Blue Team/Red Team (optional)
5 x  u3 ?$ u6 S) d9 `$ APresident's Daughter/Martyr
+ |3 y2 _+ O+ U: C& ~Doctor/Engineer
4 i) }: p- V  hNurse/Tinkerer (if burying a card)
3 B( I- Q: g( f7 r! L( D(consider burying a card)
% i7 @# N, H/ k4 K, o7 l$ {+ B4 R2 `* z2 b2 l! x
The Paraphilias (at least 12 players)- N: c& Z9 `+ S! l
President/Bomber$ Q* r2 O1 k# C9 `+ @- E6 ~( B
President's Daughter/Martyr9 c- D, E" v; f  G- B. {, r
Blue Team/Red Team (optional)
' k" s; N, N  [$ s$ RFrotteur/Prude7 }" I- ~2 j3 k
r/b Exhibitionist
, [% \" j! r5 o* |5 M2 ^9 Nr/b Voyeur% x. ]/ O" n/ N9 M/ U  |  V$ K$ g
(requires the Bury a Card with NonBuries variant)
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Murder Mystery (at least 12 players)2 S. F5 O& I& m; i/ C/ {9 J
President/Bomber
6 X* P0 i+ x( P2 uPresident's Daughter/Martyr$ c* O3 H( O0 R) s( d; a" b
Doctor/Engineer
& ~, J2 j- F. n3 p7 [+ NNurse/Tinkerer
5 ^* x& _" Z  e- p3 F1 LSniper
& E9 A. f7 g5 ]Target
7 _: \' R- c% j8 W' ~  Z$ f  WDecoy4 w9 x: {! i' A. R- a) y, w
(requires the Bury a Card with NonBuries variant)
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; K! J  G6 r2 f" USpeak No Evil (at least 12 Players)
. _- D5 g9 ]# p- A7 sPresident/Bomber
6 W9 x8 w3 o; s3 [! i# s0 \0 yBlue Team/Red Team (optional)- t0 V# X' L, y. h: B7 K2 |0 A, h! Q* x
r/b Angel- a, G) e4 z, r" j6 K
r/b Devil
2 E# W3 M3 |$ ?r/b Bodysnatcher
8 H9 u/ e4 w7 t7 n# ~- k# ~3 _r/b Mime
/ w+ h6 t9 Z* |( x1 xr/b Mummy
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( Y; ]3 n4 L( o4 f/ WValentine's Day (at least 12 Players)
. l$ {( [/ |* t$ q( GPresident/Bomber
5 ~8 X7 C* J% S! E% l  ZBlue Team/Red Team (optional)
) s/ w4 R. B: qCupid/Eris# K" ~( c. {) `5 x: p" U
Ahab/Moby
7 E) K- Z0 z9 m9 TWife/Mistress
1 j# x3 j" ?* f. ZRival' {2 @3 r. n/ i: g: b& j: x; i
Intern$ ]  X% F8 W' v1 P9 E" N# ^: C
Survivor5 g' G9 P1 b! @; P
Victim% X+ ]& `6 {' t+ K* \
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Bipolar (at least 12 Players)8 r/ S. u5 t8 a7 Z$ ?, j
President/Bomber% w9 d- u6 D2 ?9 C* s
r/b Criminal
# }- }: T0 X, ]r/b Enforcer, G+ s* ^, o7 P/ m1 y4 ^
r/b Psychologist
2 y4 O0 v; l/ ~  Xr/b Dealer/ x: L' w& a' C; l2 z* B
Nuclear Tyrant
1 e% Y* e2 w6 `+ |& s' t$ LHot Potato
2 G' x- |" W5 \! M. T
* H. g% y$ k0 GAntitrust (at least 13 Players)
1 E7 t3 s  m. j% J5 w4 TPresident/Bomber
5 H* }& Q5 g/ E+ Q& e% xBlue Team/Red Team (optional)
9 S: O3 f; T& P" ?% o; b5 H; zr/b Criminal% d  l1 H4 C9 G# q8 d, Y: @: S" _
r/b Immunologist2 W6 |! e* e: V0 F+ b) k5 T, o  V
r/b Ambassador
$ U: y  i, _, r& l) z# O- V/ Wr/b Spy. z) j) O* B) t! k+ q  D9 H5 u# y! J
r/b Coy Boy
8 G, |; s5 _; o( P' [, o! `2 Z" ~  ]Hot Potato
4 k$ w6 h) ?; D' p  n3 l; h& P* M4 T! a$ n" _( N' S9 |" e$ |3 }! {
Bashful Bash (at least 14 players)
/ u+ B( R. F7 E9 A% ~" |President/Bomber
  @9 m7 o; n9 oBlue Team/Red Team (optional)
# I1 ^5 T, r. |$ L% A# |; nr/b Shy Guy
- Q. _' ]3 U7 P. Zr/b Coy Boy5 ^. }4 \1 Y6 |/ X! |( C* e' c
r/b Spy
, b6 a9 G: \' J1 u3 |r/b Negotiator
3 g1 Q9 T# I8 V. g7 @r/b Criminal
3 B0 m' i$ ]" N( ^, f$ f0 vr/b Thug
/ Z, c6 w4 p' O5 k: N; a, a! F  K3 @r/b Psychologist
- |! _  \* p4 m  g- j) z1 h5 K6 ^) d/ s/ G3 s' v% l
Cold War (at least 15 players)7 I- ?$ s# Y0 T4 ]2 f0 j
President/Bomber% M4 g; s! g2 A; e. P7 K
Blue Team/Red Team (optional)
- Z9 p- Q2 b! G2 a9 w) W  \( I4 T& hCapitalist/Socialist! O) K5 ]) V' F0 `& ^
r/b Agent
6 P  k# ^8 `- D2 _: k# e. {. yr/b Negotiator
- T% Y3 r* W0 \' W5 z2 r& _r/b Coy Boy4 _, l/ D. l0 J: e4 U+ H
r/b Spy
+ Y- V: ]9 w5 E' V0 PMI6
. P1 w: H* J' h' T! Q7 b- V
* ?+ w7 z5 F6 p7 G) AMonster Theme Party (at least 16 players)  \) }7 s" P( C& p3 r3 N
President/Bomber
! d- N) U& T$ n2 r" a; j9 k, M" P' |r/b Gargoyle( W, l) F5 k" D" f# Z5 J$ x1 O
r/b Gorgon
, v+ V3 {$ Q  a: Tr/b Hunter0 r9 m2 h3 t- D' U  J7 h
r/b Mummy* y  P  n# v# C4 g4 g
r/b Vampire
; g3 X+ g7 A+ L) n+ M& B! w6 dr/b Werewolf8 O. S; l- X5 c, c
r/b Zombie! T. u  |) F1 U+ t3 Y  J

; U' [- Z& M! a0 q8 v' L2 w( T8 {No Show and Tell (at least 16 players)
2 R- I0 Q2 k& q' XPresident/Bomber7 \, N6 L0 j9 {" |! Z' I
Blue Team/Red Team (optional)
8 b* c  R3 s6 lr/b Criminal+ X- X0 R1 d: @  ?1 ^2 h" L
r/b Psychologist
: N2 @4 N8 v1 Xr/b Immunologist/ D2 D' U! ^1 r" j* g  x3 b/ b  @3 h
r/b Shy Guy
  j# g) N' ^; o7 S! Ar/b Negotiator4 u5 O4 [7 l7 U/ j9 @
r/b Fugitive8 K" v6 w3 r% A
r/b Frotteur) W5 F1 i, G: D& u5 V+ x

0 h$ _4 X, g9 F. g0 Y  Y; n3 r, Q  m  d+ N' v' @) E6 I: E5 e
"Angles" and Demons (at least 18 Players)" N7 q, i5 h1 e4 y# `
President/Bomber
" ~) |, b9 ^; s3 {Blue Team/Red Team (optional)# M4 U% \  v1 l/ q# `6 f) ]9 M! g6 C
Doctor/Engineer9 @2 A5 ~2 Z1 Y" h" z
r/b Werewolf
( P) }& S* F. Ir/b Vampire5 f! h: v7 g  U' N& d0 L4 G2 t
r/b Shy Guy$ A/ Y4 N7 O, k2 U' D
r/b Negotiator
! m2 ^1 \) ^  z4 B2 n" G# w& pr/b Angel+ Z) ]4 }$ E( X' s" ~' v
r/b Demon) N- e% t$ L/ m; S' ?* `+ [, I  p
% n. M; b: ?: k9 O- K) s) f2 k
Arbitrary Infection (at least 11 Players)0 s3 L% f9 ]; q# b
President/Bomber% n) n/ n! Z5 i5 x9 x9 L4 e
President's Daughter/Martyr; t! z  a) \8 w) H- b
Doctor/Engineer9 w/ @, d+ [; B- `
Nurse/Tinkerer6 A+ l2 A) k4 `8 l+ d
Blue Team/Red Team (optional)) X1 C1 d( F# R$ O# K, N
Agoraphobe
0 [' M8 q1 z8 s, S4 {8 h$ gZombie
9 e2 Q# H  E1 O" e; W7 ^. y4 F2 M; \(requires a bury)
8 B- q" ?" P( v$ [% S& B: b$ o) c+ U3 i5 C% `
The Coverup(at least 16 players)
- c" W- Q8 w- c% R8 b0 CPresident/Bomber
- d, w* O; ?! e7 m& MDoctor/Engineer
, T- H& u( S. H9 er/b Coy Boy8 g! j& Y, Q  t7 y/ d6 s& L
r/b Enforcer
5 e( z$ Z! n' mr/b Gorgon (optional)
2 C% S- a" ^* j7 |/ dr/b Immunologist
1 i3 |4 G) N! x" S+ qr/b Mayor
' }9 ?* u' l# D1 o- jr/b Medic (optional)
- N; |) d# I* z% Sr/b Spy
. A: |8 B( n1 K  c' r8 |& jr/b Usurper
0 Z. N8 N% `: `* I# o+ s
# s$ f( C( L7 O& P: O3 b. UCopyright © 2013 Alan Gerding and Sean McCoy
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发表于 2015-2-27 11:04:17 |显示全部楼层
官网有 pnp 版本下载,里面两个 pdf
2 s( Q3 k" g* h% ohttp://tuesdayknightgames.com/tworoomsandaboom/
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# N2 [/ I& S3 c" A$ p7 A5 X( d( S0 C, X8 w/ N" Y  {6 P% v# b) B

点评

谜之灭  昨天月月帮我down了,这个发的就是官网的,但我上不去,外网啊  发表于 2015-2-27 11:43
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发表于 2015-2-27 11:39:09 |显示全部楼层
我已彻底读完以上英文规则,我的感受是这个规则是我看过的语言类游戏中最完备、最给力的规则了
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虽然我昨天发贴说到的问题还是没有解决~/ q5 ^9 o* G6 L# v. g: ?

; I6 B& b9 N3 p" a. a  ^这个规则很多地方非常值得游戏设计师学习,比如对循序渐进的流程进行每一步的建议、逐步加入特殊角色的建议、不同人数角色配置的建议等,给我留下了很深刻的印象。如果我们真的要做自己的游戏,这个规则可以说给我好好上了一课。
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发表于 2015-2-27 11:43:42 |显示全部楼层
purplespaz 发表于 2015-2-27 11:04 : ?& i6 I( h, c
官网有 pnp 版本下载,里面两个 pdf" d% k6 D. I8 f
http://tuesdayknightgames.com/tworoomsandaboom/

6 X: i# w6 ?" V) y8 x6 o话说PPS是否知道 PNP 桌游 这三个英文字母分别是哪三个?
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发表于 2015-2-27 12:41:27 |显示全部楼层
purplespaz 发表于 2015-2-27 11:04 4 {' h: T- s6 ]5 p. G
官网有 pnp 版本下载,里面两个 pdf) D; D; U# G4 A# l% P1 G
http://tuesdayknightgames.com/tworoomsandaboom/
1 E3 c) w1 b( z
这个不用翻墙就能看啊,公司不行就回家看
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发表于 2015-2-27 12:43:08 |显示全部楼层
谜之灭 发表于 2015-2-27 11:43 ; `8 O- @1 H! E2 T$ N
话说PPS是否知道 PNP 桌游 这三个英文字母分别是哪三个?
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print n play
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发表于 2015-3-27 11:40:00 |显示全部楼层
PNP就是列印玩的簡稱
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发表于 2015-4-4 23:23:08 |显示全部楼层
回复看隐藏
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发表于 2015-4-6 21:42:33 |显示全部楼层
隐藏的是人物角色部分么。下周就要玩了,为了防止角色不能看完还是先来看看英文的。
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发表于 2015-4-6 22:51:50 |显示全部楼层
wfqwfq 发表于 2015-4-6 21:42
$ L! U0 U: c  b- q( p6 d隐藏的是人物角色部分么。下周就要玩了,为了防止角色不能看完还是先来看看英文的。
4 r& X0 i& K* w4 z  g
其实目前比较ok的角色我都翻译完了,具体请看全角色和能力的帖子~
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发表于 2015-5-11 01:37:55 |显示全部楼层
求规则~~~想DIY玩
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发表于 2015-5-11 13:13:59 |显示全部楼层
看看隐藏的内容是什么
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发表于 2015-5-23 09:28:12 来自手机 |显示全部楼层
新买的游戏,看着就有意思就是说明不清楚
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发表于 2015-7-1 16:27:19 |显示全部楼层
f感謝分享f感謝分享f感謝分享f感謝分享
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发表于 2015-7-17 10:45:27 来自手机 |显示全部楼层
Wertyyuuiioooggfd
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发表于 2015-9-11 10:46:18 |显示全部楼层
感谢楼主的分享,今天来下载这个游戏。希望以后有机会也能为论坛做贡献~~~
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发表于 2015-9-15 10:00:30 |显示全部楼层
桌游小馬甲 发表于 2015-9-11 10:46 8 S% h$ H) a1 `, w! q  p
感谢楼主的分享,今天来下载这个游戏。希望以后有机会也能为论坛做贡献~~~
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这……这游戏哪用下载
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发表于 2015-10-3 16:39:34 |显示全部楼层
上次看了进阶规则以后,发现很多很有用的。感谢楼主分享。
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